# Wakeful Seed Amulet Card ID: amulet-of-the-awake-root Type: Creature Cost: 2 Power Attack: 0 Health: 3 Colors: green ## Printed rules Autocharge. Activate (0 Power): Give a friendly creature Jumpstart. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Jumpstart: Can attack creatures the turn it arrives, but not the enemy hero. Inspect: https://playvandal.com/decks/?card=amulet-of-the-awake-root Rules: https://playvandal.com/rules.txt