# Astral Ferryman Card ID: astral-ferryman Type: Creature Cost: 3 Power Attack: 2 Health: 4 Colors: white ## Printed rules Autocharge. Activate (2 Power): Blink a friendly non-token creature. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Blink: Replace a friendly non-token creature with a fresh body and run its Boot-up. Removes its damage, buffs and attachments without a death or Scrap reward. Inspect: https://playvandal.com/decks/?card=astral-ferryman Rules: https://playvandal.com/rules.txt