# Bellows Rune Card ID: bellows-rune Type: Trap Cost: 3 Power Colors: red ## Printed rules Trap: When an enemy creature attacks, deal 1 damage to all enemy creatures and 1 to the enemy hero. ## Definitions Trap: Pay its Power cost on your turn to set it face down. It arms at turn end. In its printed opponent-turn window, reveal one eligible trap for free or pass and keep it hidden. Up to three set traps. Inspect: https://playvandal.com/decks/?card=bellows-rune Rules: https://playvandal.com/rules.txt