# Cryo Clamp Card ID: cryo-clamp Type: Spell Cost: 4 Power Colors: blue School: cold ## Printed rules Freeze all enemy creatures. Gain 1 Shell. ## Definitions Freeze: A frozen creature cannot attack, activate or detonate. It can recharge and use passive abilities. It thaws at the end of its controller’s turn. Freeze Ray keeps it frozen through its controller’s next turn. Shell: Absorbs damage aimed at your hero before Life does. No effect grants more than 1 (Chassis Swap excepted), you can hold at most 5, and 1 decays at the start of each of your turns. Inspect: https://playvandal.com/decks/?card=cryo-clamp Rules: https://playvandal.com/rules.txt