# Damp Basement Card ID: damp-basement Type: Spell Cost: 4 Power Colors: green School: fungal ## Printed rules Give all enemy creatures 2 Spores. ## Definitions Spores: At the start of its controller's turn, a creature carrying Spores takes 1 damage, loses 1 Attack and loses 1 Spore. A creature holds at most 3. Wipe and returning it to hand clear them. A creature the rot kills dies normally. Inspect: https://playvandal.com/decks/?card=damp-basement Rules: https://playvandal.com/rules.txt