# Dreamhall Exchange Card ID: dream-halls-of-the-rootstream Type: Creature Cost: 5 Power Attack: 0 Health: 5 Colors: blue ## Printed rules Autocharge. Activate (2 Power): Draw two cards, then discard one random card. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Inspect: https://playvandal.com/decks/?card=dream-halls-of-the-rootstream Rules: https://playvandal.com/rules.txt