# Fuse Bombsled Card ID: fuse-bombsled Type: Creature Cost: 3 Power Attack: 3 Health: 1 Colors: red Family: fuse ## Printed rules Jumpstart. Detonate (1 Power): Deal 3 damage to an enemy creature. ## Definitions Jumpstart: Can attack creatures the turn it arrives, but not the enemy hero. Detonate: An activated ability that sacrifices its own source before resolving. Ordinary destruction or sacrifice does not detonate it. Inspect: https://playvandal.com/decks/?card=fuse-bombsled Rules: https://playvandal.com/rules.txt