# Fuse Hothead Card ID: fuse-hothead Type: Creature Cost: 4 Power Attack: 3 Health: 2 Colors: red Family: fuse ## Printed rules Livewire. Drain 1. ## Definitions Livewire: Can attack and activate the turn it arrives, the enemy hero included. Drain: This many of your Power cells are locked on your next turn. Drain you have no cells for stays owed. Inspect: https://playvandal.com/decks/?card=fuse-hothead Rules: https://playvandal.com/rules.txt