# Fuse Jammer Card ID: fuse-jammer Type: Creature Cost: 3 Power Attack: 3 Health: 2 Colors: red Family: fuse ## Printed rules Boot-up: Wipe an enemy creature. ## Definitions Boot-up: Runs once, when the card is played from your hand. Wipe: Removes a creature's text, keywords, buffs, Plating, Spores and bolted cards. Damage already taken stays, but it keeps at least 1 Health. Inspect: https://playvandal.com/decks/?card=fuse-jammer Rules: https://playvandal.com/rules.txt