# Glassjaw Trap Card ID: glassmoor-latch Type: Trap Cost: 2 Power Colors: blue ## Printed rules Trap: When an enemy creature attacks, give the attacker -2 Attack and a random friendly creature +1 Attack. ## Definitions Trap: Pay its Power cost on your turn to set it face down. It arms at turn end. In its printed opponent-turn window, reveal one eligible trap for free or pass and keep it hidden. Up to three set traps. Inspect: https://playvandal.com/decks/?card=glassmoor-latch Rules: https://playvandal.com/rules.txt