# Fuse Cannoneer Card ID: goblin-cannoner-of-the-last-fuse Type: Creature Cost: 3 Power Attack: 2 Health: 3 Colors: red Family: fuse ## Printed rules Autocharge. Activate (1 Power, sacrifice another friendly creature): Deal 2 damage to an enemy character. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Inspect: https://playvandal.com/decks/?card=goblin-cannoner-of-the-last-fuse Rules: https://playvandal.com/rules.txt