# Glass Canopy Grove Card ID: grove-of-warding-glass Type: Creature Cost: 2 Power Attack: 0 Health: 4 Colors: white ## Printed rules Autocharge. Activate (1 Power): Give a friendly creature Plating. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Plating: The first time this would take damage, it takes none instead and the plating is stripped. Inspect: https://playvandal.com/decks/?card=grove-of-warding-glass Rules: https://playvandal.com/rules.txt