# Jump Cable Card ID: jump-cable Type: Spell Cost: 1 Power Colors: blue School: electric ## Printed rules Recharge a friendly Fuse ability. Draw 1 card. ## Definitions Recharge: Restore one ability charge. Does not thaw, wake, or reset attacks. A creature holds at most one charge. Fuse: A printed family tag. Wipe does not remove family membership. Inspect: https://playvandal.com/decks/?card=jump-cable Rules: https://playvandal.com/rules.txt