# Kick the Nest Card ID: kick-the-nest Type: Spell Cost: 3 Power Colors: green ## Printed rules Summon three 1/1 Fuse Drones. Chain: Give your Fuses Jumpstart. ## Definitions Chain: When you play this card, its Chain bonus applies if you played another card earlier this turn. Chain N requires at least N cards played this turn. If a timing is printed, check the condition then. Jumpstart: Can attack creatures the turn it arrives, but not the enemy hero. ## Related cards - https://playvandal.com/cards/fuse-drone.txt Inspect: https://playvandal.com/decks/?card=kick-the-nest Rules: https://playvandal.com/rules.txt