# Tilelight Lantern Card ID: lantern-of-known-tomorrows Type: Creature Cost: 2 Power Attack: 0 Health: 4 Colors: blue ## Printed rules Autocharge. Activate (1 Power): Sort 2. Heal your hero for 1. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Sort: Look at that many cards from the top of your deck. Keep any on top in their order and put the rest in your Junk. A Sort is not a draw. Inspect: https://playvandal.com/decks/?card=lantern-of-known-tomorrows Rules: https://playvandal.com/rules.txt