# Loose Screws Card ID: loose-screws Type: Spell Cost: 1 Power Colors: green ## Printed rules Give a friendly Fuse +1 Attack and Jumpstart. Chain: +1/+1 instead. ## Definitions Jumpstart: Can attack creatures the turn it arrives, but not the enemy hero. Chain: When you play this card, its Chain bonus applies if you played another card earlier this turn. Chain N requires at least N cards played this turn. If a timing is printed, check the condition then. Inspect: https://playvandal.com/decks/?card=loose-screws Rules: https://playvandal.com/rules.txt