# Ibis Cryptkeeper Card ID: nightmare-keeper Type: Creature Cost: 3 Power Attack: 1 Health: 4 Colors: black ## Printed rules Autocharge. Activate (2 Power, sacrifice another friendly creature): Revive a creature costing 3 or less. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Revive: Return a random non-token Creature from your Junk to the board. Its Boot-up does not run. Inspect: https://playvandal.com/decks/?card=nightmare-keeper Rules: https://playvandal.com/rules.txt