# Pilgrim Watch Card ID: pilgrim-watch Type: Trap Cost: 2 Power Colors: white ## Printed rules Trap: After the enemy plays a creature, give a random friendly creature Plating. Heal your hero for 2. ## Definitions Trap: Pay its Power cost on your turn to set it face down. It arms at turn end. In its printed opponent-turn window, reveal one eligible trap for free or pass and keep it hidden. Up to three set traps. Plating: The first time this would take damage, it takes none instead and the plating is stripped. Inspect: https://playvandal.com/decks/?card=pilgrim-watch Rules: https://playvandal.com/rules.txt