# Pipe Bomb Card ID: pipe-bomb Type: Spell Cost: 2 Power Colors: red School: kinetic ## Printed rules Tripwire Deal 3 damage to a random enemy creature. ## Definitions Tripwire: When you draw it, it goes off on its own (a Creature enters without its Boot-up), then you draw a replacement. It is not played. Inspect: https://playvandal.com/decks/?card=pipe-bomb Rules: https://playvandal.com/rules.txt