# Rebel Route-Marshal Card ID: rebel-route-marshal Type: Creature Cost: 3 Power Attack: 2 Health: 3 Colors: white ## Printed rules Autocharge. Activate (2 Power): Summon a 1/1 Seedling. Heal your hero for 2. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. ## Related cards - https://playvandal.com/cards/grove-seedling.txt Inspect: https://playvandal.com/decks/?card=rebel-route-marshal Rules: https://playvandal.com/rules.txt