# Emergency Battery Card ID: sa-emergency-battery Type: Creature Cost: 4 Power Attack: 3 Health: 4 Colors: red Family: fuse ## Printed rules Livewire. Detonate (1 Power): Recharge your Fuse abilities. ## Definitions Livewire: Can attack and activate the turn it arrives, the enemy hero included. Detonate: An activated ability that sacrifices its own source before resolving. Ordinary destruction or sacrifice does not detonate it. Power: Spent to play cards and activate creatures. It refills from your Power cells at the start of your turn. Recharge: Restore one ability charge. Does not thaw, wake, or reset attacks. A creature holds at most one charge. Fuse: A printed family tag. Wipe does not remove family membership. Inspect: https://playvandal.com/decks/?card=sa-emergency-battery Rules: https://playvandal.com/rules.txt