# Fleet Reload Card ID: sa-fleet-reload Type: Spell Cost: 2 Power Colors: white School: electric ## Printed rules Recharge a friendly Fuse ability. Restore 2 Health to its creature. ## Definitions Recharge: Restore one ability charge. Does not thaw, wake, or reset attacks. A creature holds at most one charge. Fuse: A printed family tag. Wipe does not remove family membership. Health: The damage a creature can take. A creature at 0 Health dies. Inspect: https://playvandal.com/decks/?card=sa-fleet-reload Rules: https://playvandal.com/rules.txt