# Launch Sequence Card ID: sa-launch-sequence Type: Spell Cost: 3 Power Colors: green School: electric ## Printed rules Give a friendly creature +1 Attack and Jumpstart. Crew — give it +1 Health. ## Definitions Attack: The damage a creature deals when it fights. Jumpstart: Can attack creatures the turn it arrives, but not the enemy hero. Crew: Bonus if the last card you played is the same type (Creature or Spell) as this one. Health: The damage a creature can take. A creature at 0 Health dies. Inspect: https://playvandal.com/decks/?card=sa-launch-sequence Rules: https://playvandal.com/rules.txt