# Pulse Skiff Card ID: sa-pulse-skiff Type: Creature Cost: 2 Power Attack: 1 Health: 3 Colors: red Family: fuse ## Printed rules Activate (1 Power): Deal 1 damage to an enemy creature. ## Definitions Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Power: Spent to play cards and activate creatures. It refills from your Power cells at the start of your turn. Inspect: https://playvandal.com/decks/?card=sa-pulse-skiff Rules: https://playvandal.com/rules.txt