# Solar Charge Card ID: sa-solar-charge Type: Spell Cost: 1 Power Colors: green School: electric ## Printed rules Gain 1 Power this turn. Drain 1. ## Definitions Power: Spent to play cards and activate creatures. It refills from your Power cells at the start of your turn. Drain: This many of your Power cells are locked on your next turn. Drain you have no cells for stays owed. Inspect: https://playvandal.com/decks/?card=sa-solar-charge Rules: https://playvandal.com/rules.txt