# Heavygate Temple Card ID: temple-of-the-heavy-dawn Type: Creature Cost: 2 Power Attack: 0 Health: 4 ## Printed rules Autocharge. Activate (1 Power): Give a friendly creature +2 Attack this turn. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Inspect: https://playvandal.com/decks/?card=temple-of-the-heavy-dawn Rules: https://playvandal.com/rules.txt