# Underworld Cellar Card ID: underworld-cellar Type: Creature Cost: 3 Power Attack: 0 Health: 5 Colors: black ## Printed rules Autocharge. Activate (1 Power): Discard one random card. Recover a card. ## Definitions Autocharge: Recharge this creature at the start of your turn. It still holds at most one ability charge; this does not reset attacks or printed once-per-turn limits. Activate: Spend this creature’s charge and printed costs during your turn. Cannot activate on entry without Livewire, or while frozen. Activation prevents further attacks this turn. Recover: Return a random non-token card from your Junk to your hand. Inspect: https://playvandal.com/decks/?card=underworld-cellar Rules: https://playvandal.com/rules.txt