# Vandal Rules, section 11 Part of https://playvandal.com/rules.txt. ## 11. Damage, healing and fatigue Healing restores Life or Health up to its allowed maximum. A hero's Life never exceeds 30. Shell absorbs incoming hero damage before Life and follows its limits in the glossary. When you draw from an empty deck, your fatigue counter increases by one and your hero takes that much damage: one, then two, then three, and so on. Shell can absorb fatigue damage. Emptying your deck does not by itself end the game.