# Vandal Rules, section 4 Part of https://playvandal.com/rules.txt. ## 4. Take your turn At the start of your turn, your Power cells increase by one, up to ten, and your unlocked Power cells refill. Drain locks cells for that turn, as described in the glossary. Start-of-turn effects resolve and you draw a card. During your turn, you may play cards, attack, use eligible abilities, and buy a Rig in any legal order. End your turn when you are done. Creatures normally cannot attack or activate on the turn they enter. Livewire and Jumpstart change this as described in the glossary. Effects can also prevent an action. The board shows the actions currently available.