# Vandal Rules, section 8 Part of https://playvandal.com/rules.txt. ## 8. Use activated abilities Activate and Detonate are abilities you choose to use on your turn. Pay the printed ability cost and any required sacrifice, then resolve the ability. Detonate sacrifices its own creature before resolving; ordinary death does not activate Detonate. A creature normally needs an available activation charge and must meet its timing and status restrictions. Attacking spends that charge; activating normally prevents attacking afterward. Choose between the two unless the card's text provides an exception. The charge normally returns at the start of its controller's next turn. A newly played creature usually waits until a later turn; Livewire permits it to activate immediately. Combat abilities and Juggernaut follow their printed exceptions and limits.